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Glencoe Norton Online For Your Information – History of Microcomputers
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Glencoe Norton Online For Your Information – History of Microcomputers
AMR. Audio Modem Riser. A standard for small expansion cards which are mounted on the motherboard and which provide connectors for the motherboard’s built-in sound and modem functions. Only used in very cheap PC configurations.
BIOS. Basic Input Output System. Program code which provides simple control over a hardware device.
Bus Master. A controller property, which allows a PCI device to take control over the PCI bus, so that data can be exchanged directly with RAM. CMOS. Complementary Metal-Oxide Semiconductor. Really a name for the process technology used, among other things, for CPU’s. There is a CMOS storage chip on the motherboard which contains a database of information about the motherboard and the other hardware devices. CSA. Communication Streaming Architecture. An Intel design, where the Gigabit LAN controller plugs directly into the north bridge.
DMA. Direct Memory Access. A system which allows an ISA device to move data directly to and from RAM.
DOS. Disk Operating System. A 16-bit operating system from the time before Windows. Can still be installed on any PC.
DRAM. Dynamic RAM. Storage cells which are used for standard RAM modules. Requires a constant refresh signal to remember the data.
ECC. Error Correcting Code. A type of RAM which can correct internal errors which might occur during program execution. Is used for DRAM in servers and in the CPU’s internal cache.
ECP. Enhanced Capabilities Port. One of the parallel port’s modes. Requires the use of a DMA channel.
EIDE. Enhanced IDE interface for hard disks. Also called PATA for Parallel ATA.
EPP. Enhanced Parallel Port. One of the parallel port’s faster modes. Also called ”Bi-directional”, since data can run both ways through the port.
ESCD. Extended System Configuration Data. A list of the installed PCI devices. Included in the CMOS storage.
File system. A system for organising data at the sector level on, for example, a hard disk. E.g. FAT32, NTFS.
IDE. Integrated Drive Electronics. Hard disk interface.
IrDA. Infrared Data Association. Standard for wireless data transfer over short distances using infrared light (like your TV remote control).
Local bus. A bus (e.g. the system bus) which runs synchronously with the clock frequency in a connected device.
LPC. Low Pin Count. An Intel standard which is used, among other things, for non ISA-based Super I/O chips, designed with relatively few pins.
Mode. A state which an interface or a system can work in.
Multitasking. When a system can work on several jobs at the same time.
PCI. Peripheral Component Interconnect. The traditional motherboard’s standard I/O bus.
PCI Express. New standard replacing PCI and AGP.
PIO. Programmed I/O. Protocol for IDE/EIDE interfaces.
POST. Power On Self Test. The part of the BIOS programs which tests the PC during startup.
Protected mode. The 32-bit program state which replaced real mode.
Real mode. A 16-bit state which programs were limited to working in in the first CPU’s.
Registers. Tiny, lightning fast RAM stores, built deep into the CPU. RAID. Redundant Arrays of Inexpensive Disks.
SATA. Serial ATA.
SCSI. Small Computer System Interface. An ”intelligent” expansion bus.
SRAM. Static RAM. A type of RAM which (in contrast to DRAM) can maintain its data without a refresh signal. SRAM is faster and more expensive than DRAM. SRAM is used, for example, for processor caches.
Hard disks consist of one or more magnetic plates mounted in a metal box. The standard size (as in Fig. 213) is about 10 x 14.5 x 2.5 cm, and such a device can contain hundreds of gigabytes of data. Inside the box, a number of glass or metal plates whir around at, for example, 5400 or 7200 revolutions per minute – these being the two most common speeds.
The read/write heads hover over the magnetic plates, and can transfer data at a tremendous speed:
One of the read/write heads, which can swing across the plates.
The actual read/write head is a tiny electromagnet. The magnet ends in a C-shaped head, the shape of which ensures that it virtually hovers above the magnetic plate. Under the read/write head are the disk tracks. These are thin rings packed with magnetic particles. These magnetic particles can be arranged in patterns of bits, which are translated into 0’s and 1’s by the electronics of the hard disk:
The data on the hard disk is created using electrical induction.
When the disk moves under the read/write head, it can either read the existing data or write new data to the disk:
· If current is supplied to the coil, the head will become magnetic. This magnetism will reorganise the tiny magnetic bits in the track, so they represent new values. Thus data is written.
· If the head is moved over the track without any current applied, it will gather up the magnetic pattern from the disk. This magnetism will induce current in the coil, and this “current” contains the track’s data, which is thus read.
A peek inside the hard disk reveals the magnetic plates, which have a diameter of 3½ inches.
The read/write heads are the most expensive part of the hard disk. When the disk is switched off, the heads are parked in a special area, so that they will not be damaged during transport. In Fig. 216, the cover has been removed from a hard disk, and you can see the uppermost arm with its read/write head.
The individual files are written across a number of disk sectors (at least one), and this task is handled by the file system.
The file system is part of the operating system, which the disk has to formatted with. In Windows 98, the FAT32 file system is used. In Windows 2000/XP, you can also use NTFS. They are different systems for organising files and folder structures on the hard disk. You can read more about the file system in my guide, ”Do it yourself DOS”.
Hard disks are made of a number of disks, each side of which is divided into a large number of tracks. Each track contains numerous sectors, the smallest unit on a disk. In order to be able to use the sectors, the disk has to be formatted with a file system.
New hard disk models are constantly being developed, and for each new generation, the capacity becomes greater. This is possible due to new read/write heads and magnetic plates which are more dense. When the magnetic density is increased, hard disks can be produced which have greater capacity for the same number of plates.
Another consequence of higher density is that the disks become faster, since they can transfer more data per rotation. There are simply more bits hidden in each track.
All hard disks have a certain amount of cache installed as 2 or 8 MB of fast RAM, which functions as a buffer. The cache helps ensure that the data gathered by the mechanics of the disk is optimally exploited.
The new and faster hard disks are always followed by new types of interface, since the controller principles have to be upgraded as well in order to handle the large amounts of data. At the time of writing, the fastest ATA interface is called ATA/133, but it is about to be replaced with Serial ATA (see Fig. 221).
The hard disk is managed by a controller built into the actual unit. This controller works together with a similar controller linked to the PC’s I/O bus (on the motherboard). I showed this setup in Fig. 20, in order to explain the concept of “interface”.
The interface’s job is to move data between the hard disk sectors and the I/O bus as fast as possible. It consists of:
· A controller which controls the hard disk.
· A controller which connects the hard disk to the motherboard.
· A cable between the two controllers.
In the ”old days”, interfaces such as ST-506 and ESDI were used. The ATA (AT Attachment) interfaces are based on the IDE standard (Integrated Drive Electronics). The names, IDE and ATA are “owned” by Western Digital, but are used anyway in everyday language.
The ATA interface can be seen as a bus, which is managed by a host controller. Up to four devices can be connected per host controller, and the devices connect directly to the motherboard.
The slightly unusual thing about the ATA interface is that there are two channels, which can each have two devices connected. They are called the primary and secondary channels. If two devices are connected to one channel, they have to be configured as one master and one slave device:
The ATA system’s four channels.
These four channels are standard on today’s motherboards using parallel ATA. Motherboards typically have connectors for two ATA cables, which can each connect two devices (master and slave).
These rectangular, male ATA connectors are placed in a fairly accessible location, and are used to connect the ribbon cables which fit hard disks and CD/DVD drives.
This motherboard has an extra, built-in RAID controller, so there are four ATA connectors in total. Each one can handle two devices.
There are many ATA versions. The protocol has been changed over the years, but on the whole, the products are backward compatible.
This means that you can readily connect an old CD-ROM drive which uses the PIO 3 protocol, for example, to a modern motherboard with an ATA/133 controller. The drive just won’t be any quicker as a result. The shift from parallel ATA/133 to Serial ATA is more profound. Here we use a different type of controller and new cables.
The various protocols have different transfer speeds, as shown in the table below.
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PIO 3 |
13.3 MB/second |
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PIO 4 |
16.6 MB/second |
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Ultra DMA (ATA/33) |
33 MB/second |
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ATA/66 |
66 MB/second |
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ATA/100 |
100 MB/second |
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ATA/133 |
133 MB/second |
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SATA |
150 MB/second |
The transfer speeds listed apply to the interface. Few hard disks can deliver more than 80 MB/second, but even so, it’s still good to have the fastest possible interface. If two hard disks are used on the same controller, or if disks with a large cache are used, there can be a need for big bandwidth for short periods.
ATA cables
Jumper to change between master and slave setting.
The storage capacity of most CD-ROMs is about 650Mb of data. Originally CD-ROMS were read only devices, but now read/write technology has been developed.
Many CD-ROMs are interface to the computer using the ATAPI interface. This is ATA Packet Interface which is a IDE interface. This is designed for extra drives like CD-ROM’s and tape drives that connect to an ATA connector. The ATAPI interface is the standard interface for IDE controlled CD-ROMS. If your CD-ROM uses an a ATAPI interface, it should be supported by all available software. If you are using a SCSI controller, you should probably use a SCSI CD-ROM. There are two primary types of CD-ROMs today.
These are primarily available as an internally mounted drive, but can also be purchased as an external device. There are some CD-ROM drives that interface through the parallel printer port.
The primary performance concern of CD-ROM drives is their speed. Speeds are expressed in terms of 1X, 2X, 4X, which is the number of times the drive is than the standard CD-ROM reader. Of the read only type, speeds have exceeded 50X. CD-ROMS of up to 40X speeds and beyond can be purchased today for a reasonably low price.
The read/write type of CD-ROM speeds are expressed with three values. They are read, write, and rewrite. Current speeds of these devices are 32X, 10X, 4X. Currently 32X by 8X by 4X are priced reasonably at around $220. This compares to a 40X read CD-ROM drive at around $30-40. Therefore we recommend you do not rely upon your read/write CD-ROM drive for reading normal CDs especially where playing games in concerned. You could wear out your expensive CD-ROM performing read operations which costs a great deal more than a read only CD-ROM!
MotherboardThe Memory SlotsYes, the motherboard is the mother of all boards on your computer. The motherboard may have a form factor of AT or ATX. We recommend you use ATX motherboards with ATX cases since this is the newer alternative and most modern microprocessors run on ATX motherboards. The motherboard holds the microprocessor, the memory, and several card slots. The memory may be SIMM sockets or DIMM sockets. The current standard is DIMM socketed memory. This is usually 168 pin 3 volt unbuffered synchronous DRAM memory. PC100 or PC133 memory is the current memory of choice. Most boards have 3 or 4 memory slots, which may, depending on the size of DIMM used, allow up or beyond 1 Gb total system memory. Most boards commonly allow 384 to 512 Mb of system RAM. The expansion busThe card slots are used to put additional cards such as video cards, sound cards, internal modems, or network cards into. Some motherboards today include video and sound without the addition of a extra card. These cards slots today are mostly PCI type card slots. When talking about cards that are plugged into a PC you are talking about the expansion bus. The expansion bus is a means of a microprocessor extending its communication ability further into the outside world. It is a data exchange means between add on cards and the microprocessor and the motherboard. There have been several types of expansion buses.
The current popular expansion bus is the PCI (Peripheral Component Interconnect) bus for all cards except the graphics cards. For graphics cards, the bus of choice is AGP. Most motherboards today have one AGP slot and several PCI slots. Your expansion cards will plug into these card slots. Be sure you get cards that match the available type of slots on your motherboard. My microprocessor runs at 500Mhz and my memory runs at 100Mhz. Why?As PC technology grew, eventually the access speed of the memory could no longer keep pace with the increased speed of the microprocessors. At this point, an I/O cache was placed on the microprocessor to be a buffer between the external memory on the motherboard and the internal processor registers. The memory was set to run at a different "side bus" speed which is some fraction of the microprocessor speed. Therefore when the speed of the microprocessor is set, it is set to some multiple of the side bus speed. In the case of a 500Mhz processor and 100Mhz PC100 capable memory, that multiple is 5. Sometimes this multiple and the sidebus frequency is set using jumpers on the motherboard, or it may be set with auto detection and the BIOS. Other motherboard itemsOther items on your motherboard that you should be aware of are the small pin connectors that are used to connect the following controls and indicatory to your motherboard.
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One issue that will affect the operation of the motherboard is the chipset it uses and its BIOS it uses. The chipset is used to control the interface between the microprocessor and most of the devices and memory on the computer. The chipset used can have a significant affect on the performance of your system as can the overall design of the motherboard. The way to determine the best chipsets and motherboards is to read reviews and articles at various technical websites.
Your system’s BIOS is a computer program that allows your system to begin running and provides a small library fo function that your system will use to interface to various devices such as your hard drive. Some BIOS programs can limit the location on your hard drive where you can install bootable operating systems. The BIOS resides in a chip on the motherboard called a ROM chip. Usually part of this ROM can be reset or re programmed with updates. ROM that can be electrically re-written this way is called "flash" ROM.
Other storage devices include:
There are five recordable versions of DVD-ROM. They can all can read DVD-ROM and DVD-Video discs, but different type of disc is used by each one for recording.
Keyboards can range in cost from about $10 to $100. I generally stay with less expensive keyboards, but I try to avoid buying a keyboard with the large type PS/2 connector as mentioned in an earlier section. There are keyboards with a different feel or sound when key pressing is done. Some people are particular about the feel and sound. If you are, you may want to spend a little more for your keyboard. You may even want to buy it from a retail store so you can test the feel of it. There are special keyboards with extra functions on them for such things as surfing the internet.
The mouse interface of choice is the PS/2 interface rather than the older serial interface. Using a PS/2 interface will not require the use of a serial port on your computer. There are a few types of mice available. The main choices are between:
The choice of two or three buttons depends on your preference and whether the software you run on your computer will support a three button mouse. If it does not support three buttons, it just means that you will not be able to use the third button. Many mice today have a sprocket wheel in the center which will allow the user to scroll up and down documents on the screen by turning the wheel. Also some mice are "ergonomic". I’m sure I misspelled that word.
Depending on features and the quality of the internal roller ball and mechanisms, a mouse can cost anywhere from $2 to $50. Or possibly you can find one in your back yard or basement for free.
Hardware can connect to your computer in several different ways. The most common types of hardware connections are Universal Serial Bus (USB), iLink/IEEE 1394/FireWire, Bluetooth, PC Card, PS/2, serial, and parallel. Here’s how they work:
Most computers made in the last several years include multiple USB ports. USB has become the easiest and most common technique for connecting hardware to your computer. With this type of connection, you simply plug the hardware into your computer. If you need more ports, you can connect a USB hub to one of the existing ports on your computer.
iLink (also known as IEEE 1394 or FireWire) is the highest-performance hardware connection. An iLink connection is typically used for digital video cameras and external hard disks. Most new computers include at least one iLink port. If your desktop computer does not have an iLink port, you can add an internal adapter with additional ports. To expand a portable computer, use a PC Card adapter.
Bluetooth is a type of wireless connection. Many new portable computers support Bluetooth, but it is not as common in desktop computers. If your computer does not support Bluetooth, you can add a Bluetooth network adapter.
Portable computers have PC Card slots (formerly known as PCMCIA) to support extremely small accessories, such as wireless adapters. Desktop computers do not include PC Card slots.
PS/2 is the standard connection for your keyboard and mouse. The mouse connection is green, and the keyboard connection is purple.
Serial (9 pins) and parallel (25 pins) ports, the oldest connection type for external hardware accessories, are easy to connect. Typically, your software configures these connections automatically.
Some hardware accessories must be connected inside your computer’s case. There are three main connection types: PCI (used for most hardware); AGP (used for video adapters); and PCI Express (a new technology that replaces both PCI and AGP). If you are not comfortable opening your computer’s case, you should have a professional install internal hardware accessories.
The microprocessor is the center of your computer. It processes instructions and communicates with outside devices, controlling most of the operation of the computer. The microprocessor usually has a large heat sink attached to it. Some microprocessors come in a package with a heat sink and a fan included as a part of the package. Other microprocessors require you to install the heat sink and fan separately. This is not a difficult problem, but can be a bit daunting when the buyer wants to make sure they get the correct parts to fit their microprocessor. Also the buyer needs to make sure they will get the motherboard that their microprocessor will work with. This section will explain some of the differences in microprocessors and ways to be sure your parts match.
The mounting method refers to the type of connection the microprocessor makes with the motherboard. The following table lists the various mounting packages and some of the well known microprocessors that are mounted for that package.
The Socket 7 processors are becoming less popular. We recommend socket 370, through slot A microprocessors at the current time. The prices on Socket 370 microprocessors are currently very low considering the performance of the systems. I recently bought a Celeron 500Mhz microprocessor with 66Mhz sidebus for under $120 with a motherboard for $84. When buying a microprocessor, make sure you get the type of socket you think since some processors are made for different sockets such as the Celeron. Be sure of one of the following.
It would be no fun to get a Slot 1 motherboard and a socket 370 Microprocessor.
Being sure you get the correct heat sink and fan for your microprocessor can be a bit daunting. Who wants to get a $300 microprocessor, and risk it with an incorrect mounting of a heatsink or fan? Who wants to find out that they have purchased the wrong heatsink for their processor and spend days or weeks trying to sort it out? My solution is to purchase the microprocessor with the heatsink in the same package. Usually you get a better warranty and return policy this way and you don’t need to worry about whether the two are compatible. I do not believe you can save enough money buying the heatsink and fan from anyone other then the vendor selling the microprocessor because of the time it takes for the additional research required and the potential trouble. The best solution to this problem is simply to buy a slot1, slot II or slot A microprocessor with the package that includes the fan and heatsink. These would be one of the Pentium II, Pentium III, Athlon, or Xeon packages. All that is required in this case is to slide the microprocessor carefully into its slot. With the exception of processors such as the Athlon which have a larger heat sink, requiring an extra plastic clip mechanism to help stabilize the heatsink, it is easier to install one of these processors than it is to install the computer’s RAM memory or a hard drive.
Computer MemoryPackagingMemory chips are called DIPs which stands for Dual Inline Packages. They are black chips with pins on both sides. Some say they look like black bugs. To make memory installation easier than it was in the past, these DIP chips were places on modules. There are two main module types that memory comes packaged on today.
To install these packages, you press them into the socket on the motherboard and latch them in with a plastic latch on both sides. Normally as the memory module is pressed into place the latch will automatically latch the module in place. This is the essential knowledge required to understand enough to buy and install memory on your motherboard. The following sections give further technical details. DRAM AccessDRAM memory is is accessed in chunks called cells. Every cell contains a certain number of bits or bytes. A row, column scheme is used to specify the section being accessed. The cells are arranged similar to the following table.
When the DRAM is accessed, the row, then the column address is specified. A page in memory is considered to be the memory available in the row. Types of DRAMThe term DRAM stands for Dynamic Random Access Memory. There are three common types of DRAM today.
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Another new type of DRAM is called RDRAM developed by Rambus, Inc. It uses a high bandwidth channel to transmit data at very high rates. It attempts to eliminate the time it takes to access memory. Synclink DRAM (SLDRAM) competes with RDRAM and uses 16 bank architecture rather than 4 along with other performance enhancing improvements.
Cache memory is special memory that operates much faster than SDRAM memory. It is also more expensive. It would be impractical to use this memory for the entire system both for reasons of expense and physical board and bus channel design requirements. Cache memory lies between the microprocessor and the system RAM. It is used as a buffer to reduce the time of memory access. There are two levels to this memory called L1 (level 1) and L2 (level 2). The level 1 memory is a part of the microprocessor, and the level 2 memory is just outside the microprocessor.
Parts of a computer
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In this article
If you use a desktop computer, you might already know that there isn’t any single part called the "computer." A computer is really a system of many parts working together. The physical parts, which you can see and touch, are collectively called hardware. (Software, on the other hand, refers to the instructions, or programs, that tell the hardware what to do.)
The illustration below shows the most common hardware in a desktop computer system. Your system may look a little different, but it probably has most of these parts. A laptop computer has similar parts but combines them into a single notebook-sized package.
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Desktop computer system |
System unit
The system unit is the core of a computer system. Usually it’s a rectangular box placed on or underneath your desk. Inside this box are many electronic components that process information. The most important of these components is the central processing unit (CPU), or microprocessor, which acts as the "brain" of your computer. Another component is random access memory (RAM), which temporarily stores information that the CPU uses while the computer is on. The information stored in RAM is erased when the computer is turned off.
Almost every other part of your computer connects to the system unit using cables. The cables plug into specific ports (openings), typically on the back of the system unit. Hardware that is not part of the system unit is sometimes called a peripheral device or device.
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System unit |
Your computer has one or more disk drives—devices that store information on a metal or plastic disk. The disk preserves the information even when your computer is turned off.
Hard disk drive
Your computer’s hard disk drive stores information on a hard disk, a rigid platter or stack of platters with a magnetic surface. Because hard disks can hold massive amounts of information, they usually serve as your computer’s primary means of storage, holding almost all of your programs and files. The hard disk drive is normally located inside the system unit.
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Hard disk drive |
CD and DVD drives
Nearly all computers today come equipped with a CD or DVD drive, usually located on the front of the system unit. CD drives use lasers to read (retrieve) data from a CD, and many CD drives can also write (record) data onto CDs. If you have a recordable disk drive, you can store copies of your files on blank CDs. You can also use a CD drive to play music CDs on your computer.
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CD |
DVD drives can do everything that CD drives can, plus read DVDs. If you have a DVD drive, you can watch movies on your computer. Many DVD drives can record data onto blank DVDs.
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Floppy disk drive
Floppy disk drives store information on floppy disks, also called floppies or diskettes. Compared to CDs and DVDs, floppy disks can store only a small amount of data. They also retrieve information more slowly and are more prone to damage. For these reasons, floppy disk drives are less popular than they used to be, although some computers still include them.
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Floppy disk |
Why are floppy disks "floppy"? Even though the outside is made of hard plastic, that’s just the sleeve. The disk inside is made of a thin, flexible vinyl material.
A mouse is a small device used to point to and select items on your computer screen. Although mice come in many shapes, the typical mouse does look a bit like an actual mouse. It’s small, oblong, and connected to the system unit by a long wire that resembles a tail. Some newer mice are wireless.
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Mouse |
A mouse usually has two buttons: a primary button (usually the left button) and a secondary button. Many mice also have a wheel between the two buttons, which allows you to scroll smoothly through screens of information.
When you move the mouse with your hand, a pointer on your screen moves in the same direction. (The pointer’s appearance might change depending on where it’s positioned on your screen.) When you want to select an item, you point to the item and then click (press and release) the primary button. Pointing and clicking with your mouse is the main way to interact with your computer. For more information, see Using your mouse.
Keyboard
A keyboard is used mainly for typing text into your computer. Like the keyboard on a typewriter, it has keys for letters and numbers, but it also has special keys:
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The function keys, found on the top row, perform different functions depending on where they are used. |
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The numeric keypad, located on the right side of most keyboards, allows you to enter numbers quickly. |
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The navigation keys, such as the arrow keys, allow you to move your position within a document or webpage. |
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Keyboard |
You can also use your keyboard to perform many of the same tasks you can perform with a mouse. For more information, see Using your keyboard.
A monitor displays information in visual form, using text and graphics. The portion of the monitor that displays the information is called the screen. Like a television screen, a computer screen can show still or moving pictures.
There are two basic types of monitors: CRT (cathode ray tube) monitors and LCD (liquid crystal display) monitors. Both types produce sharp images, but LCD monitors have the advantage of being much thinner and lighter. CRT monitors, however, are generally more affordable.
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LCD monitor (left); CRT monitor (right) |
A printer transfers data from a computer onto paper. You don’t need a printer to use your computer, but having one allows you to print e‑mail, cards, invitations, announcements, and other materials. Many people also like being able to print their own photos at home.
The two main types of printers are inkjet printers and laser printers. Inkjet printers are the most popular printers for the home. They can print in black and white or in full color and can produce high-quality photographs when used with special paper. Laser printers are faster and generally better able to handle heavy use.
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Inkjet printer (left); laser printer (right) |
Speakers are used to play sound. They may be built into the system unit or connected with cables. Speakers allow you to listen to music and hear sound effects from your computer.
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Computer speakers |
Modem
To connect your computer to the Internet, you need a modem. A modem is a device that sends and receives computer information over a telephone line or high-speed cable. Modems are sometimes built into the system unit, but higher-speed modems are usually separate components.
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Cable modem |
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Basic Hardware – |
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Motherboard | |
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- Explanation of function. Demonstration of its parts |
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Processor | |
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- Explanation of function. Demonstration of installation |
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- Discussion of various brands of processor |
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- Discussion of difference between cartridge and ZIF socket processors |
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RAM | |
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- Explanation of function. Demonstration of installation |
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- Discussion of difference between SIMM and DIMM |
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Discussion of relationship between Processor, Ram, and Hard Drive | |
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- Explanation of terminology relating to size and speed of hardware |
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Hard Drive | |
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- Explanation of function. Demonstration of installation |
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- Discussion regarding cabling, slaving, and secondary IDE channel |
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- Discussion of physical causes of data corruption and loss |
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CD/DVD drive | |
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- Explanation of function. Demonstration of installation |
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- Discussion of similarity between hard drive and CD/DVD |
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Floppy Drive | |
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- Explanation of function. Demonstration of installation |
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- Discussion of usefulness, reliability of floppies |
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AGP | |
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- Explanation of function |
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PCI, EPCI | |
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- Explanation of function |
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ISA, EISA | |
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- Explanation of function |
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Power Supply | |
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- Explanation of function. Demonstration of installation |
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- Discussion of ATX, AT, and Pentium 4 |
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- Discussion regarding moving parts |
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- Discussion regarding safety, dangers involved with electricity |
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Ports on the Motherboard | |
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- Discussion about keyboard/mouse, serial/parallel, and video ports |
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- Discussion about USB, sound, and other peripheral ports |
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Keyboard | |
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- Explanation of function. Demonstration of installation |
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Mouse | |
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- Explanation of function. Demonstration of installation |
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Monitor | |
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- Explanation of function. Demonstration of installation |
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Discussion of functional system | |
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- Demonstrations of incorrect setups, and symptoms they cause |
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Introduction to the BIOS | |
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- Explanation of function. Demonstration of usage |
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- Discussion of safety |
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- Discussion of navigation and modification in the BIOS |
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- Discuss common BIOS functions; temperature, wake, boot sequence |
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- Saving and exiting BIOS |
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Terminology to cover: | |
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RAM, CPU, PCI, ISA, AGP, BUS, IDE, ZIF, SIMM, DIMM, ATX, AT, | |
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Pentium, Intel, AMD, BIOS, ROM, Kilo, Mega, Giga, Terra, hurtz, | |
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bits, bytes, master, slave, jumpers, serial, parallel, USB, PS/2, | |
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DIN-5, DIN-6, DB-9, DB-25 |
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